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2020년도 일반전공 게임모바일공학전공 교육과정

교과목명을 선택하시면 해당 교과목에 대한 설명을 볼 수 있습니다.

교육과정을 년도, 학기,구분, 전공기초 ,전공기본,전공심화,전공실무 순으로 나타냄


전공기초 전공기본 전공심화 전공실무
2020 1/1 C프로그래밍 [C PROGRAMMING]
SCIENCE & MATHEMATICS FOR GAME(영어강의) [SCIENCE & MATHEMATICS FOR GAME(LECTURE IN ENGLISH)]
게임학기초 [FUNDAMENTALS OF GAME DEVELOPMENT]
컴퓨터과학개론 [INTRODUCTION TO COMPUTER SCIENCE ]
1/2 기초게임프로그래밍 [BASIC GAME PROGRAMING]
프로젝트의기초 [PROJECT INTRODUCTION]
1학년 COMPUTER ENVIRONMENT I(영어강의) [COMPUTER ENVIRONMENT I(LECTURE IN ENGLISH)]
HIGH LEVEL PROGRAMMING I:THE C PROGRAMMING LANGUAGE(영어강의) [HIGH LEVEL PROGRAMMING I:THE C PROGRAMMING LANGUAGE (LECTURE IN ENGLISH)]
PROJECT INTRODUCTION(영어강의) [PROJECT INTRODUCTION(LECTURE IN ENGLISH)]
2/1 데이타베이스 [DATABASE]
2D게임프로그래밍 [2D GAME PROGRAMING]
창의설계 [CREATIVE DESIGN]
프로그래밍과아트 [PROGRAMMING FOR ART]
웹개발 [WEB DEVELOPMENT]
2/2 컴퓨터네트워크 [COMPUTER NETWORKS]
자료구조 [DATA STRUCTURES]
실감피지컬컴퓨팅 [REALISTIC PHYSICAL COMPUTING]
자바프로그래밍 [JAVA PROGRAMMING]
네트워크프로그래밍 [NETWORK PROGRAMMING]
3D게임프로그래밍 [3D GAME PROGRAMING]
2학년 프로그래밍기초 [INTRODUCTION TO PROGRAMMING]
HIGH LEVEL PROGRAMMING II:THE C++ PROGRAMMING LANGUAGE(영어강의) [HIGH LEVEL PROGRAMMING II:THE C++ PROGRAMMING LANGUAGE(LECTURE IN ENGLISH)]
GAME IMPLEMENTATION TECHNIQUES(영어강의) [GAME IMPLEMENTATION TECHNIQUES(LECTURE IN ENGLISH)]
PROJECT I(영어강의) [PROJECT I(LECTURE IN ENGLISH)]
COMPUTER GRAPHICS I(영어강의) [COMPUTER GRAPHICS I(LECTURE IN ENGLISH)]
ADVANCED C/C++(영어강의) [ADVANCED C/C++(LECTURE IN ENGLISH)]
OPERATING SYSTEM I:MAN-MACHINE INTERFACE(영어강의) [OPERATING SYSTEM I:MAN-MACHINE INTERFACE(LECTURE IN ENGLISH)]
PROJECT II-A(영어강의) [PROJECT II-A(LECTURE IN ENGLISH)]
3/1 컴퓨터알고리즘 [COMPUTER ALGORITHM]
게임물리 [PHYSICS OF THE GAME]
컴퓨터그래픽스 1 [COMPUTER GRAPHICS 1]
웹응용 [WEB APPLICATIONS ]
반응형웹설계와개발 [RESPONSIVE WEB DESIGN AND DEVELOPMENT]
실감물리시뮬레이션 [REALISTIC PHYSICALLY-BASED SIMULATION]
3/2 게임인공지능 [GAME ARTIFICIAL INTELLIGENCE]
모바일앱개발 [MOBILE APPLICATIONS DEVELOPMENT]
MODELING 3D ASSETS(영어강의) [MODELING 3D ASSETS]
실시간렌더링 [REAL-TIME RENDERING]
컴퓨터그래픽스 2 [COMPUTER GRAPHICS 2]
게임프로젝트 1 [GAME PROJECT 1]
게임모바일공학캡스톤디자인(1) [GAME&MOBILE ENGINEERING CAPSTONE DESIGN(1)]
GAME PROJECT 1(영어강의) [GAME PROJECT 1]
체감형게임제작 [MOTION BASED GAME DEVELOPMENT]
3학년 COMPUTER GRAPHICS II(영어강의) [COMPUTER GRAPHICS II(LECTURE IN ENGLISH)]
DATA STRUCTURES(영어강의) [DATA STRUCTURES(LECTURE IN ENGLISH)]
PROJECT II-B(영어강의) [PROJECT II-B(LECTURE IN ENGLISH)]
게임디자인 [GAME DESIGN]
3D GAME BASICS(영어강의) [3D GAME BASICS]
실감유저인터페이스 [Realistic User Interface ]
게임모바일공학융합실무 [GAME AND MOBILE ENGINEERING CONVERGENCE AND PRACTICE]
4/1 온라인게임프로그래밍 [ON-LINE GAME PROGRAMING]
게임모바일공학캡스톤디자인(2) [GAME&MOBILE ENGINEERING CAPSTONE DESIGN(2)]
GAME PROJECT 2(영어강의) [GAME PROJECT 2]
글로벌아트앤테크놀로지 [GLOBAL ART & TECHNOLOGY]
4/2 차세대게임기술 [FUTURE GAME TECHNOLOGY]
실감가상증강혼합현실 [REALISTIC VIRTUAL/AUGMENTED/MIXED REALITY]
융합캡스톤디자인 [CONVERGENCE CAPSTONE DESIGN]
4학년 모바일게임프로그래밍 [MOBILE GAME PROGRAMMING]
3D GAME APPLICATIONS(영어강의) [3D GAME APPLICATIONS]
CHARACTER MODELING(영어강의) [CHARACTER MODELING]
인간과컴퓨터상호작용 [HUMAN COMPUTER INTERACTION]
실감SW디자인 [DESIGN OF REALISTIC SOFTWARE]
졸업논문(게임모바일공학) [THESIS]
/1 객체지향프로그래밍 [OBJECT-ORIENTED PROGRAMMING]
/2 C++프로그래밍 [C++ PROGRAMMING]
전학년 전산수학 [COMPUTATIONAL MATHEMATICS]
취창업과자기계발 [STEP BY STEP CAREER DEVELOPMENT]
운영체제 [OPERATING SYSTEMS]
기술창업 [TECHNICAL START-UP]
게임모바일공학창업현장실습(1) [STARTUP FIELD TRAINING(1)]
게임모바일공학창업현장실습(2) [STARTUP FIELD TRAINING(2)]
게임모바일공학학기창업현장실습 [LONGTERM STARTUP FIELD TRAINING]
ICT학점연계프로젝트인턴십 [CREDIT ASSIGNED ICT PROJECT INTERNSHIP]
게임모바일공학프로젝트 [GAME&MOBILE ENGINEERING PROJECT]
게임모바일공학현장실습(1) [FIELD PLACEMENT(1)]
게임모바일공학현장실습(2) [FIELD PLACEMENT(2)]
게임모바일공학현장실습(3) [FIELD PLACEMENT(3)]
게임모바일공학학기현장실습 [FULL-SEMESTER FIELD PLACEMENT]
ICT학점연계프로젝트인턴십심화 [CREDIT ASSIGNED ICT PROJECT INTERNSHIP]
게임모바일공학현장실습(4) [FIELD PLACEMENT(4)]