REALISTIC PHYSICAL COMPUTING

  1. Course Description
    본 교과목은 게임 및 각종 콘텐츠에서 활용 가능한 아두이노 프로그래밍 언어에 대해 소개한다. 그리고 직접 실감 피지컬 유저 인터페이스를 아두이노를 이용하여 제작하는 학기 프로젝트를 포함한다.
  2. Course Objectives
    This course provides both theoretical knowledge and practical skills necessary for developing systems that enhance user experience by integrating immersive interaction design and physical computing technologies. In particular, it focuses on designing and implementing human-centered interactive media environments, with an emphasis on sensor and actuator control using Arduino.
  3. Teachnig Method
    This course combines theoretical lectures and practical sessions, during which students undertake individual projects using Arduino. Each project consists of design, implementation, and final presentation, providing students with opportunities to practically apply and be evaluated on the concepts and technologies of immersive physical computing.
  4. Textbook
  5. Assessment
    Special Points given for MD EXPO
  6. Requiments
    N
  7. Practical application of the course
    Acquiring Immersive Game Development Skills / Understanding IoT
  8. Reference