- Course Description
Continuing with the teams to which they were assigned in GAM 100,
each team will prepare a GDD and TDD for one team-based project.
Teams will complete the approved game design according to the
schedule they will establish in their technical design. They will present these completed games to the Institute during the final week of the semester. Additionally, each student will design and develop smaller projects using a variety of tools. These projects reinforce the game design and implementation curriculum.
- Course Objectives
Teamwork:
Communicate in a team setting to coordinate with others
Independently and fairly resolve intragroup conflict
Development Process:
See the process from start-to-finish of a small project
Plan out milestones and learn to prioritize tasks
Learn more about vital development skills, such as: Research, documentation, playtesting, source control, gameplay design approaches, etc.
Personal Growth:
Exercise mixing and matching different aspects of programming in a way that allows some individuality and expression
Familiarize yourself with the different roles in game development process
- Teachnig Method
We’re all human. This means that we all have imperfections and go through our own troubles. If you are going through problems, if you believe that your grades do not accurately reflect the work you’ve put in, or you think there was a mistake, I’m open to hearing you out as long as you are kind. I can offer an explanation for the grading, as well as feedback on how to improve in the future. Oftentimes, it just takes seeing things from a different perspective or better planning to avoid common pitfalls.
- Textbook
- Assessment
- Requiments
GAM100, CS120
- Practical application of the course
Utilize skills learned from CS120 and CS230 in order to create a fun project in a group setting. Your game should use the CS230 engine.
- Reference