PROJECT II-B(LECTURE IN ENGLISH)

  1. Course Description
    This project is divided into two semesters during which students design and implement a 2D scrolling game engine. Similar to Project I, they start by writing a Game Design Document and a Technical Design Document. Along with creating a scrolling engine, students will also explore multiplayer functionality within conventional games, sound, and music as it affects game design for a multiplayer environment. Additionally, students will explore basic enemy programming and level design while learning to work in a team environment.
  2. Course Objectives
    Teamwork: New: Learn to better delegate and trust teammates Communicate in a team setting to coordinate with others Independently and fairly resolve intragroup conflict Learn to delegate and manage tasks/roles with less oversight from the professor Development Process: See the process from start-to-finish of a larger project Plan out milestones and learn to prioritize tasks Scoping projects more effectively with a larger project Learn more about vital development skills, such as: Research, documentation, A/B testing, source control, formal code reviews, HCI, automated and unit testing, data parsing, cross-platform development, gameplay design approaches, etc. Learn about the release schedule of a game, what a ‘finishing’ a game looks like, and create marketing material that mimics what you’d see in the wild/real world Personal Growth: Learn new technology or practices based off of your desires, not the requirements of the course Familiarize yourself with the different roles in game design projects to find one that you enjoy the most
  3. Teachnig Method
    We’re all human. This means that we all have imperfections and go through our own troubles. If you are going through problems, if you believe that your grades do not accurately reflect the work you’ve put in, or you think there was a mistake, I’m open to hearing you out as long as you are kind. I can offer an explanation for the grading, as well as feedback on how to improve in the future. Oftentimes, it just takes seeing things from a different perspective or better planning to avoid common pitfalls.
  4. Textbook
  5. Assessment
  6. Requiments
    GAM200
  7. Practical application of the course
    Continue working on your GAM200 project to prove your project management and programming skills.
  8. Reference