Course Description
This class presents an overview of the way the game development
industry works and a history of game development. It will expose students to the positions and job responsibilities that each member of a game development team has along with the industry requirements for the creation of a game design document (GDD) and a technical design document (TDD). Over the course of the semester, the instructor will organize students into teams responsible for designing and developing text-based games, complete with a functional GDD and TDD, schedule, and milestones. Additionally, each student will create individual games using the ProjectFUN game development environment created by DigiPen. Games created via ProjectFUN will be graphical in nature, serving to enhance the student’s retention of C/C++ coding techniques and math functions taught in the first semester CS and MAT classes.