3D GAME BASICS

  1. Course Description
    This course is a beginner's introduction to Unity and gives an overview of level creation. At the end of the semester the students should be comfortable developing within Unity and will be able to create a fully textured level with grass, mountains, plains and weather systems. We will also look in depth at how the particle, animation and physic systems work within Unity and the final build settings.
  2. Course Objectives
    Implement the basic knowledge of 3D game development Experiencing the design and development process of 3D game application
  3. Teachnig Method
    Attendance : each absent will deduct 1 point from total points. more than 1/3 absence is disqualified and be awarded F0 grade. Assignment: Assignments are due within 7 days of announcement. Late submission will be graded low at the 80% of obtained score in assignment.
  4. Textbook
  5. Assessment
  6. Requiments
    Basic Programming knowledge
  7. Practical application of the course
  8. Reference