- Course Description
게임인공지능은 컴퓨터 및 비디어 게임에서 플레이어 이외의 캐릭터의 행위에 지능을 부여하는 기술을 말하며, 학생들은 제어이론,로보틱스, 컴퓨터 그래픽스, 컴퓨터 과학으로 부터의 일반적인 기술을 포함하는 알고리즘을 배운다.
- Course Objectives
Introductory course for artificial intelligence (AI) in game
Student will be introduced to the concept of Artificial Intelligence and Game Artificial Intelligence.
Covers a wide range of techniques for game AI
General approach
Algorithms
The students are able to design and develop appropriate AI for various type of game’s genre.
The students are able to decide which AI algorithm to use for specific game conditions.
- Teachnig Method
Rules
During zoom meeting, activating video is strongly recommended
Maximum late time is 15 minutes, unless informed
Grading
Class attendance, max absent count is 5 : 10%
Class assignments, including exercise and homework : 30%
Mid-term exam : 30%
Final-term exam/project : 30%
The scope of the exam will be from beginning to end
- Textbook
- Assessment
- Requiments
- Practical application of the course
- Reference