- Course Description
The two main themes throughout the course are vector geometry
and linear transformations. Topics from vector geometry include vector
arithmetic, dot product, cross product, and representations of lines and
planes in three-space. Linear transformations covered include rotations,
reflections, shears and projections. Students will study the matrix
representations of linear transformations along with their derivations.
The curriculum also presents Affine geometry and affine transformations
along with connections to computer graphics.
This course also includes a review of relevant algebra and trigonometry
concepts.
- Course Objectives
We will cover the basics of linear algebra and geometry such as coordinate systems, trigonometry, vectors and vector operations, barycenters, representations of lines and planes, linear transformations, matrices, and affine transformations.
- Teachnig Method
Attendance is mandatory. Refer to ATTENDANCE.pdf for more information on the ATTENDANCE portion of your grade.
Action Learning Report(Flipped Learning) can be submitted on your own, or in groups of up to three students. You do not need to stay in the same group each week.
Please write [LAG] in the subject of any emails you send to me.
- Textbook
- Assessment
- Requiments
None
- Practical application of the course
This course is the basis for development of games, modern visual entertainment, and such.
- Reference