- Course Description
This calculus-based course presents the fundamental principles of mechanics for simulation and engineering majors. Students will learn the laws that govern the mechanical world and how to use these laws to form a simulated world. They will examine the concepts involved with kinematics, Newtonian dynamics, work and energy, momentum, rotational motion, and statics.
- Course Objectives
This course intends to provide with students an understanding of kinematics, Newton’s laws of motion, conservations of energy/momentum, rotational dynamics/static equilibrium, and gravitation, as well as development of critical thinking and problem solving skills.
- Teachnig Method
Your attendance will be recorded every class by reading the attendance sheet. Missing one-third of the lectures would lead to the failure of the course.
- Textbook
- Assessment
- Requiments
Calculus and Introductory Physics are prerequistes for this course.
- Practical application of the course
Programming of Simulation Games
- Reference