PROJECT II-A(LECTURE IN ENGLISH)

  1. Course Description
    This project is divided into two semesters during which students design and implement a 2D scrolling game engine. Similar to Project I, they start by writing a Game Design Document and a Technical Design Document. Along with creating a scrolling engine, students will also explore multiplayer functionality within conventional games, sound, and music as it affects game design for a multiplayer environment. Additionally, students will explore basic enemy programming and level design while learning to work in a team environment.
  2. Course Objectives
    Upon successful completion of the course, students should have achieved a basic, foundational knowledge of the following: Game Design Documents (GDD) Technical Specification Document Game mechanics and gameplay Game production cycle Game marketing (packaging, screenshots, videos) Teamwork and team roles Pitch process and presentations Target audiences and ESRB ratings Animation and multimedia Developer and publisher interactions Milestone schedules and checklists Production schedules, task lists, and task tracking Testing, focus groups, and quality assurance (QA) Weekly status reports
  3. Teachnig Method
    Attendance Attendance does not count as a percentage of a student’s overall grade. However, missing classes will have a direct impact on the final grade. Students with three unexcused absences will automatically receive a 10% penalty to their final grade. This penalty will increase by 2.5% for each additional unexcused absence. Note that students who are more than 15 minutes late for a class will be considered absent, and sleeping in class or two lates are equivalent to an absence. Students should notify the instructor in the event of a planned absence, they might be excused (especially if you send the email beforehand, but send one regardless). Attendance emails go to jonathan.holmes@digipen.edu with the subject line of “ABSENCE – GAM200– (한국어로) LASTNAME, FIRSTNAME – DATE OF ABSENCE - LAB” (or “LECTURE” or “LAB/LECTURE”). Emails requesting an excused absence that do not follow this format will be denied.
  4. Textbook
  5. Assessment
  6. Requiments
  7. Practical application of the course
  8. Reference