3D GAME APPLICATIONS

  1. Course Description
    In this advanced Unity course the students will learn how to develop a 3rdperson controller. The student will learn how to build an advanced character controller system along with camera collision and obstruction detection guided by lectures on the software they are creating. At the end of the semester the students will have a fully working, animated character running through their level in Unity.
  2. Course Objectives
    The course exploits the Unity 3D skills to develop a deliverable games Students will learn typical game tricks beyond programming and unity editor that are used in commercial game development. Students will be able to complete 3D game step by step and can deploy to physical devices like mobile, android TV, playstation etc.
  3. Teachnig Method
    Attendance 10% Assignments: 30% Midterm (Mini Team Project) : 30% Final (Team Project) : 30% Max seats: 35 students. first come first serve based
  4. Textbook
  5. Assessment
  6. Requiments
    Must have: Students should have knowledge of using Unity 3D Editor. Good to have: 3D Game Basic course completed.
  7. Practical application of the course
    Students will be able to utilize their Unity 3D skills to develop commercial games
  8. Reference