CHARACTER MODELING

  1. Course Description
    This advanced course in 3ds Max will focus on character polygon modeling, bones systems, rigging, and skinning. The goal of this course is to have students develop an animated character for import to fame engines, more specifically for use with Intelligent 3rdPerson Controller project in Unity.
  2. Course Objectives
    Course Objective 1.Learn the principle of Animation. 2.Learn learn Rigging for 3D characters 3.Learning motion and production for Animation to understand the process of making digital images. 4.Taking the theoretical and technical aspects of Animation on the basis of artistic creativity.
  3. Teachnig Method
  4. Textbook
  5. Assessment
  6. Requiments
  7. Practical application of the course
  8. Reference