JAVA PROGRAMMING(ENGLISH CLASS)

  1. Course Description
    This course is an introductory text in computer science, focusing on the principles of programming and engineering. It reinforce sound engineering practices to encourage students to develop a good programming habits.
  2. Course Objectives
    1. Students learn how to use pseudo-code to define the solution algorithm as well as the steps required for solving complex and interesting problem. The course will be focusing on the essentials with good practices for students to keep up the course. 2. It is a course that would really increase students capability in programming language, and securing their chances in acquiring jobs in the future. 3. Beginning programmers often ask "How do I start? Now what do I do?". Step-by-step guidance is immensely helpful for building confidence and providing an outline for the task at hand.
  3. Teachnig Method
    I. Attendance: -Regular class attendance is expected for all students at the University. You are not required but are advised to attend all classes. Students are expected to attend at least 75% of university lectures. --Please send your professor a brief e-mail to explain your absence in advance. --Your absence will not reduce your attendance rate if you have a legitimate reason for missing a class (such as illness, death in the family, a traffic accident, etc.). --In case of an illness or emergency, you must supply formal documentation that supports your claim. --Classes start on the hour. Please be respectful of your classmates by being on time. II. Make-up Exams: --Makeups for the Midterm Exam will be available if and only if you have a legitimate reason for missing the exam (such as illness, death in the family, a traffic accident, etc.). --In case of an illness or emergency, you must supply formal documentation that supports your claim. III. Late Submission Policy: --Late submissions will not be graded. --There will be no make-up for quizzes and homework/ assignments. --Missed assignments and quizzes will result in a grade of zero (0). IV. Participation: --Class participation is highly encouraged. If man were not curious about the fire spark he saw when the stones were smashing, none of what we have today would have been possible. --There are several ways to go about asking and answering questions. --When studying on your own, write questions that occur to you while you're reading and then go back and find the answers. --If you're part of a study group, make a list of questions to ask the group. --In the classroom, participate fully by asking questions and answering the ones posed by your instructor. --Be curious. Ask questions --You may ask questions via email, CTL, Video meeting, or in person V. Other Policies --Food: The classroom is for learning. While students may bring a beverage or snack to class, foods that smell are not allowed.
  4. Textbook
  5. Assessment
  6. Requiments
    필요없음 (C/C++)
  7. Practical application of the course
    1. Matlab with Java 2. Robotics (MCU) with Java 3. Application developments with electronics components 4. Graphical user interface (GUI) developments
  8. Reference